The Heroes who graduated from the guild were at times admired and feared by the populace they served. The guild itself adopted a simple code: complete the quest to the letter, ask for payment up front, and obey the local law enforcement unless a Hero is on a quest. Scythe returned to the guild and proposed Weaver as the new Guildmaster, seeing in him the serene and impartial man he would become. Finally, the rebellion succeeded, and the civil war ended. Much blood was spilt in this short revolt, leaving the number of Heroes, already rare in a world of diminishing Will presence, at its lowest for centuries. Two among them were young Will users, Weaver and Maze. In the name of freedom, many Heroes revolted against this resolution. Eventually, the guild fell under a strict regime of only accepting law-abiding and virtuous quests. The guild came to be led by a succession of Will users, who individually varied from well-meaning to cruel in their intentions. Scythe disappeared shortly thereafter.Įven with the death of its first leader, however, the Guild continued to thrive and lived on, expanding in both structure and members.Īfter Nostro's death, Albion continued to grow and thrive, as did the Heroes' Guild. Finally, at peace with himself, Nostro died with the dawn's first light and was then buried in Lychfield Graveyard. Scythe with warm affection told him of the good things Nostro had done in his life. He called out for Scythe, and his old mentor came to sit vigil with him in his final hours. Isolated, he was easy prey for an assassin who slipped poison into his food. By then his followers and even his wife had long since abandoned him. Near the end of his life, Nostro could finally see how power had corrupted him, and how far short he had fallen from his youthful ideals. Finally, he vanished, leaving Nostro to his fate. These developments disgusted Scythe, who could only watch as Nostro and the Guild fell into disrepute. In time, she corrupted Nostro to the point where the Arena, intended to be a venue in which anyone could settle disputes in public, was debased into a source of popular entertainment and the Heroes' Guild became nothing more than a house of mercenaries driven by the lust for profit and fame. The recruits shared a similar bond of lineage and used their abilities to aid the common folk in crisis or dismay.ĭespite Scythe's teachings, Nostro increasingly fell under the sway of a power-hungry courtesan named Magdalena. The guild began recruiting sons and daughters of Albion and trained them to be real heroes. Nostro commissioned The Chamber of Fate, but it is unknown if it bore the same title initially or was the original establishment for the guild. For a time, it seemed that Albion might return to its former greatness, but those hopes were in vain. Using his newfound power, along with Scythe's sage counsel, Nostro forced peace on the warring people of Albion. Meanwhile, Scythe tutored Nostro in the ways of Will. First, he gathered men and women throughout Albion and established the Guild, where they could train to become real Heroes. And so Scythe began to tutor Nostro in how to be a leader of men.įollowing Scythe's counsel, Nostro set about returning security and prosperity to Albion. He might even once again unite Albion and undo the damage done by the first Archon's children. So, Scythe hatched a plan: if he could properly guide Nostro, this bandit could achieve great things. Nostro, unknowingly, possessed the power that all the Archon's descendants shared. He seemed to appear out of nowhere and took a profound interest in Nostro - for he saw something in Nostro, something more than a mere bandit. However, he was not without a sense of decency but didn't reach full potential until he met a wise old man named Scythe. He was a giant of a man, who was not at ease without a sword in his iron grip. In his youth, Nostro was a bandit and mercenary, driven by an ambition to leave his mark on the world. Then, out of the East, hope arrived in the most unusual of forms - a bandit, by the name of Nostro. Albion was brought to its knees, edging very close to extinction. Whilst mercenaries lived quite happily, selling their sword to the vast paranoid sea of vindictive people. Soon villagers were doing unspeakable things for freshwater, food, or even women of child-bearing age. Distance bred suspicion, which grew into bloodshed. Fable III: Traitor's Keep Quest Pack Reviewįollowing the collapse of the Old Kingdom, the remaining population of Albion fell into isolation.
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